Besides the design for this website I have done some other minor graphical projects. It is not my main focus, nor my strongest point, but it is the easiest to showcase.
I do have a DeviantArt page. Some of my more artistic graphical work is uploaded there.
I have some experience in working with Blender and completed the course Graphics and Virtual Reality during my study. The works below demonstrate a basic knowledge of various aspects of 3D modelling.
Note: This file is offered as a download.
For a Robin Hood themed church fair in 2011 I made this concept short of an archery range. I experimented with the physics engine of Blender, and applied what I learned from Grassy Hills to create two off-screen particle emitters that spawn the arrows. The range was built on the fairground and became a big crowd pleaser when people started to issue challenges to their friends and hold impromptu competitions.
Tombstone Shapes for Dia
For the course Compiler Construction I had to construct several compiler bootstrapping diagrams using tombstone diagrams. My default program for drawing formal diagrams is Dia, which is very extensible but lacked Tombstone diagrams. Therefore I decided to write the necessary shapes myself, since they are essentially SVGs. I released the shapes into the Public Domain through a Github repository.
Most of the interesting software I have produced is either property of the University of Twente or of my employers. The work that may be useful to others, and is fully mine to publish is available from my Github page.
This is a small Lego rover I made in my spare time. I own a LEGO MINDSTORMS 1.5 box with an RCX programmable brick, but at some point the RCX apparently had died. I decided to replace it with an Arduino Leonardo clone. For the motor drivers I chose to use an L293E IC, which can control the rover's two motors bi-directionally.
The Arduino clone board I got through a crowdfunding project proved to be a first step to gather goodwill for a long-con – something I only discovered years later. It was pure luck that I was not interested in the follow-up projects where the creators disappeared with the money.
The rover uses a standard LEGO MINDSTORMS 1.x microswitches for each half of the bumper. These allow it to drive around obstacles when it bumps into them.
The front of the rover contains an HC-SR04 ultrasonic distance sensor. This allows the rover to observe the surface in front of it. When the rover drives on a table towards the edge, it will stop at the edge, turn around and drive back.
Note: LEGO, MINDSTORMS and RCX are trademarks and/or copyrights of the LEGO Group, usage here is deemed fair use.